Monday 10 January 2011

SUCCESS!!!

The secret was all in the specular mapping. By adjusting and creating a specular map on the Iris, i was able to edit how light reacts to the Iris and bring back some of the warmth to the eye AND make it beam even more.
As you can see, now the eye really pops out of the model, and the brightness adds in my opinion quite a cheeky side to the model.
A mid-shot including the eye, and below the wire frame for the eye. You can see the shape of the nurb sphere eyeball, including the Iris, the highlighted shape is the pupil.
I am very happy with the outcome from this tutorial, and I am so glad it went on to cover specular mapping. I feel like I have learnt quite a bit about textures and the hypershade editor in maya because of it.

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