So today I started playing about with maya trying to block out some organic raven shapes. Here are some progress shots starting all the way from a cube.

Pretty Cube-ish not much to add.




After inserting a few more edge loops and tweaking the mesh, I decided that modeling this bird in Maya was going to be far too complicated and would look far too inorganic. There wouldn't be any bumps or notches or anything that makes us original.
It is time to consider changing software. So I shall be looking into zbrush.
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